Keirin Race
TrainingPeaks Virtual Staff
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
ResultsEvent Pens
2
#
TimeNamePerformance
2:45
Titans
195bpm  avg220bpm  max
333w  avg420w  np777w  max
+0.158
2:45
Delta
178bpm  avg202bpm  max
423w  avg555w  np1069w  max
+0.205
2:45
Aria Olefson
167bpm  avg189bpm  max
329w  avg425w  np797w  max
4
+0.249
2:45
Hector
148bpm  avg164bpm  max
360w  avg449w  np831w  max
5
+0.341
2:45
Orbit
148bpm  avg166bpm  max
334w  avg419w  np779w  max
6
+0.415
2:45
172bpm  avg194bpm  max
394w  avg512w  np984w  max
7
+0.518
2:45
199bpm  avg222bpm  max
328w  avg412w  np764w  max
8
+1.156
2:46
Rasio Racing Orange
146bpm  avg175bpm  max
309w  avg364w  np849w  max