Track Keirin
Organized by
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Scratch Race
Ranked
Equipment
0
Pens
Multiple Pens, (similar abilities)
8 riders
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elev
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Mixed
Precipitation
Mixed
Results
ResultsEvent Pens
3
placetimenameperformance
2:47
167bpm  avg187bpm  max
325w  avg408w  np738w  max
+0.626
2:48
184bpm  avg205bpm  max
258w  avg333w  np605w  max
+0.684
2:48
Pioma
170bpm  avg191bpm  max
378w  avg493w  np917w  max
4
+0.707
2:48
137bpm  avg166bpm  max
274w  avg335w  np740w  max
5
+0.734
2:48
158bpm  avg176bpm  max
272w  avg340w  np602w  max
6
+0.985
2:48
197bpm  avg222bpm  max
365w  avg479w  np899w  max
7
+2.776
2:50
158bpm  avg176bpm  max
308w  avg389w  np782w  max